![Running into a problem with triangulation in substance painter. Exported model is NOT triangulated but it triangulates when in Substance Painter. Any advice on what I could try to fix this? : Running into a problem with triangulation in substance painter. Exported model is NOT triangulated but it triangulates when in Substance Painter. Any advice on what I could try to fix this? :](https://preview.redd.it/6fnz69ohvrt91.png?width=640&crop=smart&auto=webp&s=5cd84d1412b4ea518fa2ff5f275fcdeabbf3e815)
Running into a problem with triangulation in substance painter. Exported model is NOT triangulated but it triangulates when in Substance Painter. Any advice on what I could try to fix this? :
![Help with Normal Map \ Exporting Custom Normals - Materials and Textures - Blender Artists Community Help with Normal Map \ Exporting Custom Normals - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/4/c/c/4cca9b32a0624356a6672c06e5970748e31f9fb2.jpeg)
Help with Normal Map \ Exporting Custom Normals - Materials and Textures - Blender Artists Community
![Normal map issues - weird differences between baked map in Substance Painter and Blender (see comments) : r/Substance3D Normal map issues - weird differences between baked map in Substance Painter and Blender (see comments) : r/Substance3D](https://preview.redd.it/normal-map-issues-weird-differences-between-baked-map-in-v0-c12emdcxby6a1.png?width=640&crop=smart&auto=webp&s=e08028b7416fa6d8200339d2416b7f51759bb484)